Showing posts with label Malcolm Hulke. Show all posts
Showing posts with label Malcolm Hulke. Show all posts

Wednesday, April 27, 2022

#21 (6.35 - 6.44): The War Games.

The Doctor, Jamie, and Zoe find themselves
on a World War I battlefield - or so it appears...

10 episodes. Running Time: Approx. 241 minutes. Written by: Terrance Dicks, Malcolm Hulke. Directed by: David Maloney. Produced by: Derrick Sherwin.


THE PLOT:

The Doctor, Jamie, and Zoe materialize in the middle of No Man's Land in 1917 - right on the front lines of the First World War! They are rescued by Lt. Carstairs (David Savile), a British army officer, and Lady Jennifer (Jane Sherwin), a nurse, who escort them back to friendly territory. And that's when strange things start happening...

Two of the three officers they meet seem willing enough to believe that they are harmless. Until their superior, Gen. Smythe (Noel Coleman) puts on his glasses and declares that the Doctor and his friends are spies - at which point the other men agree not in a subservient way, but rather as if the matter had been fully proven. Zoe finds futuristic communications equipment hidden in the general's office. Finally, when they do manage to escape, they pass through a mist... and find themselves confronted by soldiers of the Roman Empire!

They soon realize that they aren't on Earth at all. They are on another world, where the ruling aliens have abducted soldiers from throughout Earth's history for a particularly vicious experiment. The Doctor immediately sets to work, organizing a resistance movement to foil the aliens' plans. But given the scope of the threat, this may be one time he can't fix everything on his own...


CHARACTERS:

The Doctor: Patrick Troughton's final story is a showcase for his Doctor. At several points, he uses flattery to ingratiate himself to his enemies, gaining their trust long enough to learn how they are brainwashing ("processing") the human soldiers and gaining control of the tools that will allow him to undo it. He firmly rejects escaping in the TARDIS, because he refuses to leave all these human soldiers stranded on an alien world. It's this last that leads to the Second Doctor's end. By the end of Episode Nine, he's thwarted the villains' plans; but getting the survivors back to their proper times and places is beyond his abilities, leaving him no choice but to call on his people, the Time Lords.

Jamie: He's come a long way since The Highlanders. In that story, he was quick to suspect the Doctor of betrayal; even as late as Evil of the Daleks, he was mistrustful of the Doctor's motives. By this point, he has unshakeable faith in his friend, and he is the one who stands up for him when others doubt him. He is also briefly placed in charge of the resistance group, to which he reacts first with shock and then pride. All of this growth is wonderful to see - though the story's ending lends a certain poignancy to it.

Zoe: When she and the Doctor infiltrate the enemy base, Zoe ends up being captured and interrogated... and in the process is told the names and locations of all the resistance leaders. Her photographic memory results in that information being put to good use. She also shows leadership abilities of her own, first when she leads a group of resistance fighters to rescue the Doctor and Jamie, and later when she guides Jamie in negotiations with misogynistic resistance leader Arturo Villar (Michael Napier Brown).

Lt. Carstairs: The trio's primary ally for this story. Carstairs is the only guest character to appear in all episodes of the serial (though his appearance in Episode Ten is limited to a reprise of the previous installment). Initially skeptical of the Doctor, he ends up helping him after he is shown the communications technology in Gen. Smythe's office. Early episodes see him forming a bond with Lady Jennifer, and early hints about the larger situation are fed to us in a conversation between the two in which they try to remember how they found themselves in their current situation.

Lady Jennifer: She is the first to meet the Doctor, Jamie, and Zoe, and also the first to believe them. She pushes Carstairs to help them. While the Doctor convinces Carstairs that something unusual is happening, Lady Jennifer distracts Gen. Smythe's aide, Ransom (Hubert Rees). Her role diminishes as the story progresses, however, and she is unceremoniously written out midway through. Jane Sherwin, wife of producer Derrick Sherwin, is likeable and appealing enough that I was a bit unhappy to see the character dropped, though at least she gets namechecked near the end.

War Lord: The War Lord is frequently mentioned, but he doesn't actually appear until Episode Seven. His entrance is memorable, as he interrupts the squabbling War Chief and Security Chief. He makes his displeasure known not through explosive ranting, but through a far more unnerving quiet calm. When the Security Chief claims that problems are temporary, the War Lord grins and says he assumes that means they have now been resolved; the grin and tone of voice are perfectly calm, and unmistakably threatening. Philip Madoc is pure icy malevolence, and his War Lord stands as easily the best villain of Season Six... and probably one of the greatest one-shot villains the series ever saw.

War Chief: Edward Brayshaw's War Chief is another good villain in a story that has several of them. A member of the Doctor's race gone rogue, he has brought the War Lord the secrets of time travel, making the war game experiment possible. He and the Doctor immediately recognize each other, as well, with the War Chief hoping to persuade the Doctor to join him. As a character, he's all but indistinguishable from The Master, and it's hardly surprising that fan theories have cropped up that he's a pre-Delgado incarnation of that character (though the novel Divided Loyalties says otherwise).

The War Lord (Philip Madoc) confers with the
War Chief (Edward Brayshaw) - a Time Lord!

"YOUR TRAVELS ARE OVER":

The War Games was not just the final story for the Second Doctor, but also the finale for 1960s Who. Prior to this story, the Doctor was a traveler, his background a complete enigma. By the end of these ten episodes, we know that he is a Time Lord, we see his home planet, and we know that his travels began with the theft of the TARDIS. In short, the majority of the character's backstory for the remainder of the series is established here.

Many "event episodes" of television series claim that "nothing will ever be the same." This is one time that such a claim is actually true.


"THE WAR GAMES ON THIS PLANET ARE SIMPLY THE MEANS TO AN END..."

The War Games was not originally intended to span ten episodes. Season Six proved to be a particularly chaotic one behind the scenes. Multiple stories fell through, and in the end script editor/co-writer Terrance Dicks was forced to add episodes to this serial.

I can't pretend this doesn't show in the end result. The story is infamous for how much of it is made up of the capture/escape/recapture formula, to the point that even Jamie cries out "Oh, not again!" at one point.

Still, the story holds its extreme length remarkably well. There may be padding, but no full episode is left to just run in place. Each new part brings with it some revelation and advances some thread. Sure, the characters get captured and rescued in some way in practically every episode... but the pace feels surprisingly fast, the story always finding a way to push forward.

I will say that The War Games is better suited to modern viewing, watching clusters of episodes over a few days, than it was to its original 1969 airing. I viewed it over four days, in groups of 2 - 3 episodes, and was consistently engaged. Had I been left to view one episode per week over roughly two months, however, I suspect I would have tired of it.


"I WILL TAKE CHARGE... THIS IS WHAT I PLAN TO DO."

I've noted in past reviews that Douglas Camfield was Doctor Who's first great director. Well, I'd rank David Maloney, director of this story, as the series' second. One thing that stands out to me about this story is how frequently the camera moves. Shots pull back or move in on characters or pan to reveal and reframe them. Character staging is carefully done. In arguments between the War Chief and the Security Chief, for example, the two shift within the frame to take dominant positions depending on who is winning the argument at a given moment.

Maloney also recognizes the power of stillness. The War Lord is instantly more powerful than his feuding chiefs, by virtue of his quiet voice and icy demeanor. The all but emotionless Time Lords are more powerful still, their authority emphasized by their calm and lack of movement within frame. Maloney also emphasizes their power through separation. The War Lord is usually framed with significant space between him and his underlings. The Time Lords are mostly scene in fully different shots from the Doctor or the War Lord; when they are in the same shot, they are at a distance.

All of this seems simple enough when describing it... But The War Games feels instantly more dynamic and impactful than most Doctor Who stories, and these visual techniques have much to do with that.

The Time Lords put the Doctor on trial.

"YOU HAVE BROKEN OUR LAWS. YOU MUST FACE YOUR TRIAL."

The War Games is bookended by scenes in which the Doctor is put on trial. Episode One sees the Doctor undergoing a blatantly biased "court martial" by Gen. Smythe, culminating in a sentence of death. It goes without saying that the Doctor escapes from Smythe's firing squad... but his trials are far from over.

In the last episode just as the first, the Doctor is put on trial. This time it's by his own people, who unlike Smythe at least allow him to defend himself. Still, the result is much the same. He is sentenced to change his appearance - to regenerate, although that term would not be coined until the next change of Doctor. Effectively, it's a death sentence for this particular incarnation of the Doctor, and it is carried out with a brutal lack of emotion.

The final scene is of the Second Doctor's "execution." The scene actually starts out somewhat comical, with the Doctor protesting his treatment and then crying that the Time Lord are "making (him) giddy." Gradually, it becomes disturbing; multiple images of the Doctor's face swirl around a black void as the Doctor moans in pain. Our final sight of him sees him spinning away into the darkness, crying out against his fate.


OVERALL:

Though Season Six is one of the more uneven seasons of Doctor Who's black-and-white era, The War Games proves to be a superb finale: for the season, for Patrick Troughton's Doctor, and for 1960s Who in general. Sure, it's a few episodes longer than it needed to be, but the script takes care to keep the story moving forward, while David Maloney's direction is outstanding.

It all adds up to a story that's a must-see not only for its importance to the franchise, but for its quality as an excellent example of top-tier Classic Who.


Overall Rating: 10/10.

Previous Story: The Space Pirates
Next Story: Spearhead from Space

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Sunday, May 5, 2013

#6 (4.31 - 4.36): The Faceless Ones.

The Doctor and his companions at Gatwick Airport.














6 episodes. Approx. 143 minutes. Written by: David Ellis & Malcolm Hulke. Directed by: Gerry Mill. Produced by: Innes Lloyd.


THE PLOT

When the TARDIS materializes in the middle of a runway at Gatwick Airport, the Doctor, Jamie, Ben, and Polly are forced to scatter to evade security. Polly takes refuge in the hangar of Chameleon Tours - and promptly witnesses the murder of a police detective by one of the Chameleon workers!

She finds the Doctor, who immediately sees that the man was killed not by a bullet, but by electrocution. The gun was "a ray gun," as Jamie calls it, something that should not exist on Earth. But by the time he is able to find the airport commandant (Colin Gordon) and persuade the man to investigate, the body has vanished - along with Polly!

With Ben disappearing soon after and the airport police hunting for them, the Doctor and Jamie find themselves with no allies save for one young girl (Pauline Collins) as they try to discover what has happened to their friends, and uncover the secret of Chameleon Tours!


CHARACTERS

The Doctor:
 When trying to find someone in authority to report the murder to, he runs afoul of an immigration officer who refuses to listen to a word he or Jamie say until they can produce passports. After a minute or so of this, an exasperated Doctor snaps: "We neither of us have a passport," before attempting (unsuccessfully) to move around the man. He does develop a friendlier working relationship with the Commandant, a good man whose mindset simply won't allow him to accept the increasingly outlandish things the Doctor tells him, and the Doctor/Commandant relationship seems almost like a prototype for the Doctor/Brigadier relationship of later seasons.

Jamie: Previous stories had largely been submitted before Jamie became a companion, and either moved him to the sidelines or gave him some of Ben's and Polly's lines in order to deal with his addition. This story moves Ben and Polly out of the main action, leaving Jamie as the Doctor's primary companion. This allows their interplay to develop beyond what had been seen before. Jamie is very protective of the Doctor, insisting that it's his job to look out for him. He is, however, quite ready to deflate the Doctor's more egotistical pronouncements. When the Doctor asks if Jamie's ever known him to be wrong, the Scotsman doesn't hesitate a second before responding with a an amusingly vehement, "Aye."

Samantha: Sam (Pauline Collins) is the sister of one of Chameleon Tours' missing customers, and she becomes a companion in all but name for this story. She would have become a full-time companion, had Pauline Collins not turned down the offer. A good thing, in my opinion. Collins is a fine actress, of course, but Sam is a character who would have quickly worn out her welcome. Her headstrong nature and her insistence on referring to Jamie as "kid" leave me picturing a Liverpool-accented Peppermint Patty. As a one-shot guest character, she's acceptable, but I'm just as happy that her journey ends here. 

Ben/Polly: Though I quite like the story, its treatment of Ben and Polly is dreadful. Both are out of the story by Episode Two, only to return for a tacked-on scene at the end. Polly at least gets to affect the plot by witnessing the killing of the detective. Ben doesn't even get that much, spending his brief part of the story so sidelined that it feels as if he's been removed even before he actually is. As companion exits go, this would have to rank among series' worst, vying with the likes of Dodo's offscreen exit and Leela's marriage to a man she had barely spoken to


THOUGHTS

Prior to its 2020 animated release, The Faceless Ones was more or less a "forgotten" story among the missing episodes. It's not generally considered one of Troughton's best, nor is it ranked as a misfire. Its reputation has historically tended to be somewhere in the middle, leaving it among the least-discussed stories of Troughton's run.

I actually quite like the story. The Gatwick airport setting is well-used, and the location footage and well-created studio sets in the existing episodes show a strong sense of recognizable reality. This realism, both in the sets and depiction of the airport hierarchy, makes the otherworldly elements far more effective than might have been the case. The Episode Three cliffhanger is particularly eerie. 

Also helping the story to succeed is the first-class guest cast. In addition to Pauline Collins, we get Bernard Kay and Wanda Ventham, both making solid impressions in supporting roles. The wonderful Colin Gordon lends credibility and humor in his role as the airport Commandant. His scenes opposite Troughton are a joy, the Commandant's increasingly weary interactions with the Doctor managing to be funny without ever undercutting the character's basic competence. 

Finally, Donald Pickering is excellent as Blade, Chameleon Tours' chief pilot. Of Pickering's several Who appearances, I think this one is my favorite. Even in Episode One, before we know anything about the story's direction, we can recognize something "off" about him. He is always calm, unfailingly polite, and absolutely chilling... and maybe a bit arch, but in a way that works for the story.

Unfortunately, as is the case with many 6-part stories, the narrative ends up feeling a bit stretched. Episodes Three and Four are particularly guilty of padding the running time, featuring multiple attempts by the Chameleons to kill the Doctor. All of these come from the "Dr. Evil" school of assassination. My personal favorite has the Doctor, Jamie, and Sam all immobilized while a laser light inches toward them. Naturally, the Chameleons leave them unobserved to allow them to escape this very gradual trap. Given that their involvement in the story begins with Polly witnessing a Chameleon gunning someone down, surely it would be easier to simply shoot them? 

Things pick up for the final two episodes, as the pieces of the Chameleon plan are put together and the Doctor faces them down on their "home turf." The climax is genuinely tense, cutting between the Doctor's confrontation with the Chameleons, the Commandant's attempts to play for time, and a search that is the key to stopping the aliens. It's well done, and the resolution is rather well-handled too.

With a strong start and a strong end, it's easy to forgive the sag in the middle. That padded center and the poor treatment of Ben and Polly keep me from rating this higher - but with good use of locations, very good acting, and some extremely memorable individual moments, I still tend to consider this to be rather good.


Overall Rating: 7/10.

The Faceless Ones Missing Episode Notes

Previous Story: The Macra Terror
Next Story: The Evil of the Daleks 


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